ServerHosting.wiki

Knowledge base

Practical knowledge for running game and community servers

ServerHosting.wiki is a plain-English reference for the operational side of running game servers: sizing, networking, mods, restarts, backups, and the self-host versus managed tradeoff. No top-10 lists, no affiliate scoreboards, no "best in 2026" link bait.

What this wiki covers

Game-server hosting has a lot of accumulated wisdom that nobody writes down because it lives across forum threads, Discord pins, and a handful of host-vendor blogs. This wiki collects the parts that apply across most games into one place.

Hardware sizing

RAM and CPU per player slot, per game, with the honest numbers (not the marketing ones).

Networking

Port forwarding, NAT loopback, dynamic DNS, and when none of those are good enough.

Mod loaders

Forge, Fabric, BepInEx, UE4SS, SDX, and the install patterns each one wants.

Restart and watchdog

Why restart cadence matters, what gets corrupted when it does not, and the cheap tooling that fixes it.

Backups

What "backup" should actually mean for a game world, and the failure modes of common setups.

Self-host vs managed

The real cost line, including time. When self-hosting wins, and when it stops winning.

Crossplay

What "crossplay" means in practice for community-hosted servers. Often less than the marketing copy implies.

Server panels

Pterodactyl, AMP, custom shell setups. What each shape is good at, what it is not.

What you will not find here

Comparison tables ranking the "best" hosting providers. Most "top 10" lists in this category are paid placement; they read as objective and are not. If we mention a host or panel by name it is because the practical write-up needs the example, not because we get paid to.

Pre-built marketing pitches. The wiki entries are written by people who actually run the servers they are describing. If a topic is contested, the page says so.

Status: The wiki is in its first content pass. Topic pages are being added as the underlying notes get tidy enough to publish. If a topic above does not yet have a page linked, it is on the queue.

Why this exists

Game servers are easy to start and easy to misconfigure. Most of the operational knowledge that separates a stable community server from a flaky one is not in the official docs, the marketing site, or the launcher. It is in the operator's head after the third "why does my server crash on Sunday at 4am" investigation.

This wiki is the version of those notes that the operator wishes had existed before they had to figure it out twice.

Related

For game-specific server-hosting how-tos (Palworld, Valheim, Vintage Story, 7 Days to Die, ARK Survival Ascended, and a few dozen others), see the Supercraft game-server wiki. The two resources complement each other: ServerHosting.wiki covers the patterns that span games; the Supercraft wiki covers the per-game specifics.